Monday, January 30, 2006

This story could only have been improved by a huge "10 TON" lead weight dropping on the unfortunate goober when he reached the bottom of the stairs.
Q) When is a near miss not a near miss? A) When the CAA says so, apparently.

Wednesday, January 25, 2006

Good taste. Good design. Good aesthetics. Un-American?
You're in a dark, twisted Internet where all pathways look alike. Looking around you discover a nostalgia stimulant.

Did you bring your grue repellent?

Tuesday, January 24, 2006

iTunes Signature Maker. Very cool. Here's mine.

Wednesday, January 18, 2006

Create a "W" Mashup

Create your own W. Speech Mashup.

Friday, January 06, 2006

I love watching Apple's rivals talk about the success of the iPod, and why their own devices and software have not enjoyed the same level of market penetration (heh-heh "penetration").

First up in the "not really getting it" stakes is Microsoft's Stevie B with this quote that reminds me of George H.W. Bush's "vision thing" gaffe:

We've got a lot of work to do. On the PC, our stuff is still the most popular stuff out there. It's not true in the portable device space, and I think we have to do some stuff to simplify the experience.

"Do some stuff to simplify the experience". Yeah, that. Maybe they could do some, like, interaction design or whatever. And calling theirs the most popular "stuff" on the PC is a bit like Ford saying "yeah, we have the most popular Taurus out there".

But then C|Net make a nice point about MS's branding around portable music players:

Virtually all devices that use Microsoft technology carry the company's "Plays For Sure" logo, intended to show compatibility among all the devices and online services that Microsoft's products mesh with. But there's been a catch: Not all the devices have actually been fully compatible with subscription services.

I like the "Plays For Sure" logo. It serves the purpose of introducing fear and doubt where it may not have previously been, the way a car that proudly bears a sticker saying "Guaranteed not to blow up and kill you in a horrible fiery death!" would.

But the very best part of all about the "Plays For Sure" logo is that there is a caveat to it - a disclaimer that says "May not actually be true. Not valid in AK and HI. Price and participation may vary. Caveat emptor" - aah, the big print giveth, and the small print taketh away, because in fact all the music for which you pay a monthly fee so you can continue to enjoy it, the big differentiator over Apple and their so-last-year "perpetual license" model, you can't actually listen to it on your not-an-iPod because it doesn't actually Play. For. Sure.

The winner, though, in the "denial is not just a river in Africa" sweepstakes comes from Mark Farish, senior product manager for Samsung Electronics America, who says:

Apple has buried the market with advertising for (iPod and iTunes), and since then it's been difficult for any other company to shake that bedrock

Riiight. It's Apple's superior advertising muscle - that's why they're so far ahead. It's not because the iPod doesn't need a poxy "Plays? Oh ya, ya sure, ya betcha!" sticker, or because they've already "done some stuff" to de-shittify the experience, it's because Apple has better advertising.

But ultimately this is all good news for Apple, because so long as these dilweeds continue to believe that all they need is better advertising and slogans to convince users that, really, bleeding from the eyes is a good thing, that wanting to smash that shiny plastic gewgaw you just bought to smithereens because it won't play the Smithereens is healthy, normal, and above all a fun experience, Apple ain't got nothin' to worry about.

Thursday, January 05, 2006

Wednesday, January 04, 2006

I've know blogged the MetalStorm before (I just can't find the post ... on this blog ... that's frickin' owned - not pwned - by Google ... go figure), but now I bring you ... the DREAD.

If this thing catches on and becomes the dominant projectile-firing weapon of choice for the military, what are kids going to say instead of "BANG!" when they shoot one another? And what are they going to use to simulate the weapon when it doesn't look like an outstretched index finger? Inquiring minds want to know.

... and here's another thing. "Recoilless"? So ... they've managed to overcome Newton's First Law? Intriguing. I'd hate to see what kind of gyroscopic effects you'd get from this. They're talking about speeds up to 8000fps, implying that the spinny disc thing inside is achieving 8000fps tangential velocity at the rim - let's say the thing is about two feet in diameter, or about 6 feet in circumference. It's doing over 1,300 rps? 80,000 rpm? Hmm. Also, if you watch the video, the grouping they're getting from the prototype doesn't look too hot.

Meh - move along, nothing to see here. Except that the music on the video is bitchin'.

Sunday, January 01, 2006

Engines

Big (yes, those are stairs and walkways you can see on it) and bigger (alas, blogged here before, but I can't find it right now), small and smaller, and then you have ... this, umm, thing.